Saturday, 29 May 2010

The Art Behind Uncharted 2: Among Thieves


Uncharted 2: Among Thieves arguably one of the best looking games in history, a game that has won numerous awards for looking so good.

Released October last year Uncharted 2 quickly became one of the best critically acclaimed games of this generation. The game upped the ante in almost every way. The game utilises many new development techniques and is a reel showcase for the Playstation 3. The images below are articles on Uncharted 2’s development by Naughty Dog’s artists. It is a really good read, very insightful and informative. Even if you are not an artist or haven’t played Uncharted 2, if you have an interest in the ‘behind the scenes’ of how games are made these articles are well worth a read.

So how does a games graphics get to look so good? This is how:








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The next article is based on an interview with Uncharted 2: Among Thieves', Art Director Robh Ruppe. I find it really interesting how he says Naughty Dog functions like no other company and has no managers. It seems as if Naughty Dog has hit the nail on the head in creating a motivated team that enjoys work.


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It just goes to show how much thought and effort goes into creating the games we play and enjoy. If you enjoyed this article the check out this similar one for Battlefield Bad Company 2

If you have yet to play Uncharted 2: Among Thieves it is available now. I highly recommend you play it.

inFAMOUS 2 To Be Revealed In Next Issue of ROPS


inFAMOUS 2 in their next issue. The magazine ends with a picture showing the eyes of the first game’s protagonist Cole MacGrath and the following words underneath: “The announcement of a great PlayStation 3 exclusive in the next ROPS” (ROPS is the Portuguese abbreviation for the magazine).

An inFAMOUS sequel should come as no surprise seeing as it has been widely rumoured for a long time, with Sony even registering domain names.


The Art Behind Battlefield Bad Company 2


This article is an excellent read for anyone interested in game development and even more so for aspiring artists looking to get into the gaming industry.

It talks about how DICE's game engine, Frostbite, provided the artists with a lot of freedom and how the game went from concept art to the final product.

This article also shows how technology is ever advancing but traditional art skills are key to the development of the games we play. I'm sure many of you will find this article very insightful like I have. A lot of thought and effort goes into creating the games we play and enjoy.








Battlefield Bad Company 2 is available now on the PS3, 360 and PC.

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Friday, 28 May 2010

Joe Danger Level Editor Video



Joe Danger is an upcoming stunt racing video game coming the Playstation Network this June . The game is being developed by Hello Games.

This video shows the game's level editor in action. As you can see it looks very accessible to use and tuns of fun to play. The game uses the three layer interface that LittleBigPlanet uses from which users pick objects from a tool box and place in one of the three layers.

Joe Danger is expected to release on the PSN in June

Alpha Protocol Launch Trailer



This is the launch trailer for Alpha Protocol. A third-person role-playing video game, developed by Obsidian Entertainment and published by Sega. The game revolves around the adventures of rookie CIA field agent Michael Thorton.

Below are the key features of the game:

* Redefined RPG – Classless system gives players the ability to mold Thorton into the secret agent they want him to become with lethal close combat techniques, marksman skills, proficiency with gadgets and much more
* The International Spy – Players travel around the world to international safe house locations to obtain information, mission objectives and conduct meetings with a growing list of contacts
* Dialogue Stance System – With an innovative real-time dialogue system, the characters in Alpha Protocol reacts to Thorton's each and every word

The game is set to realease on May 27 (Australia), May 28 (Europe) and June 1 (NA) of 2010.

Call of Duty: Black Ops Magazine Scans









I believe these scans are from a Russian magazine but I could be wrong. They basically just show the images:





To see the latest trailer for the game click here

Thursday, 27 May 2010

Guitar Hero: Warriors of Rock Official, First Info and Images


Guitar Hero: Warriors of Rock is now official and this one is going to be very different.

For starters the game's story mode is going to be a “rock ‘n’ roll fantasy” narrative. The story will focuse on a battle between The Beast and the demigod of rock.

Project lead Brian Bright had this to say on the game:

“The Beast defeats the demigod of rock, and the demigod of rock is entombed in stone, and his legendary guitar is banished. [The guitar] is the source of his power. And so you are going through and assembling an army of warriors to be able to defeat the Beast,” Bright explained.

“All of the cool features and things we did in GH5 – the level of polish – [are] still there. Party Play still exists. The ability to play with any instrument combination – all that stuff is still in the game. But what we strove to do here is hand-pick all the songs… We wanted to focus first and foremost on shredding kind of rock,”.

This is a completely new direction for the series and brings up that same question, is it enough to bring interest for the genre? It is certainly different but is this what the fans want? Personally I prefer Rock Band 3's approach on trying to create a more authentic experience.

This story has come from gaming magazine Nintendo Power and there for the images below are taken from the Wii version:



UPDATE: Here is the original article from Nintendo Power magazine: